When you start a coroutine, you have the option of supplying a tag. A tag is a string that identifies that coroutine. When you tag a coroutine or a group of coroutines you can later kill that coroutine or that group using KillCoroutine(tag) or KillAllCoroutines(tag).
void Start () { Timing.RunCoroutine(_shout(1, "Hello"), "shout"); Timing.RunCoroutine(_shout(2, "World!"), "shout"); Timing.RunCoroutine(_shout(3, "I"), "shout2"); Timing.RunCoroutine(_shout(4, "Like"), "shout2"); Timing.RunCoroutine(_shout(5, "Cake!"), "shout2"); Timing.RunCoroutine(_shout(6, "Bake"), "shout3"); Timing.RunCoroutine(_shout(7, "Me"), "shout3"); Timing.RunCoroutine(_shout(8, "Cake!"), "shout3"); Debug.Log("Killed " + Timing.KillCoroutines("shout2")); } IEnumerator<float> _shout(float time, string text) { yield return Timing.WaitForSeconds(time); Debug.Log(text); } // Output: // Killed 3 // Hello // World! // Bake // Me // Cake!